The main purpose of Tux3 is to embody my new ideas on storage data versioning. The secondary goal is to provide a more efficient snapshotting and replication method for the Zumastor NAS project, and a tertiary goal is to be better than ZFS.
Tux3 is big endian, as the great penguin intended.
In broad outline, Tux3 is a conventional node/file/directory design with wrinkles. A Tux3 inode table is a btree with versioned attributes at the leaves. A file is an inode attribute that is a btree with versioned extents at the leaves. Directory indexes are mapped into directory file blocks as with HTree. Free space is mapped by a btree with extents at the leaves.
The interesting part is the way inode attributes and file extents are versioned. Unlike the currently fashionable recursive copy on write designs with one tree root per version[2], Tux3 stores all its versioning information in the leaves of btrees, using the versioned pointer algorithms described in detail here:
http://lwn.net/Articles/288896/
This method promises a significant shrinkage of metadata for heavily versioned filesystems as compared to ZFS and Btrfs. The distinction between Tux3 style versioning and WAFL style versioning used by ZFS and a similar method used by Btrfs is analogous to the distinction between delta and weave encoding for version control systems. In fact Tux3's pointer versioning algorithms were derived from a binary weave technique I worked on earlier for version control back in the days when we were all racing for the glory of replcaing the proprietary Bitkeeper system for kernel version control.[3]
Atomic update in Tux3 is via a new method called forward logging that avoids the double writes of conventional journalling and the recursive copy behavior of copy on write.
Atomic update is via a new technique called forward logging. Each update transaction is a series of data blocks followed by a commit block. Each commit block either stores the location where the next commit block will be if it is known, otherwise it is the end of a chain of commits. The start of each chain of commits is referenced from the superblock.
Commit data may be logical or physical. Logical updates are first applied to the target structure (usually a inode table block or file index block) then the changed blocks are logged physically before being either applied to the final destination or implicitly merged with the destination via logical logging. This multi level logging sounds like a lot of extra writing, but it is not because the logical updates are more compact than physical block updates and many of them can be logged with a periodic rollup pass to perform the physical or higher level logical updates.
A typical write transaction therefore looks like a single data extent followed by one commit block, which can be written anywhere on the disk. This is about as efficient as it is possible to do an atomic update.
I dreamed up a log commit block variant where the associated transaction data blocks can be physically discontiguous, to make this assertion come true, shortly after reading Stephen Tweedie's horror stories about what you have to do if you must work around not being able to put an entire, consistent transaction onto stable media in one go:
http://olstrans.sourceforge.net/release/OLS2000-ext3/OLS2000-ext3.html
Most of the nasties he mentions just vanish if:
He did remind me (via time travel from year 2000) of some details I should write into the design explicitly, for example, logging orphan inodes that are unlinked while open, so they can be deleted on replay after a crash. Another nice application of forward logging, which avoids the seek-happy linked list through the inode table that Ext3 does.
In both cases it is possible to store a single backpointer from the leaf block to the parent btree index node. This is impractical with a copy-on-write scheme where each version has its own tree root. Then, multiple backpointers would be required. Btrfs instead stores a "hint" consisting of the btree level and logical offset of the leaf. Tux3 can simply use direct backpointers with a corresponding increase in fsck robustness.
I should also note that versioned pointers require dramatically less metadata than copy-on-write with multiple roots. If a data block is altered in a file then the versioned pointer method only requires a single new (64 bit) pointer to be added to a terminal index node. Copy-on-write requires the entire parent block to be copied, and its parent and so on. Versioned pointer metadata representation is thus at least 512 times more space efficient than copy on write.
This will not only save time on shutdown, but it will give constant exercise to the recovery logic, which all too often is the last part of a filesystem to be perfected, if it ever is perfected.
Addendum to the last note: that is a 512 times advantage for changing one block of a file. If many or all blocks of a file are changed (a common case) then recursive copy-on-write gets closer to the space efficiency of versioned pointers, but it never quite gets there.
In the case of indexed directories it is very common for a single block to be changed, and in that case the metadata efficiency advantage of versioned pointers will be large.
Fragmention Control
Versioning filesystems on rotating media are prone to fragmentation. With the write-anywhere strategy we have a great deal of latitude in choosing where to write, but translating this into minimzing seeks on read is far from easy. At least for metadata, we can fall back to update in place using the forward logging method acting as a "write twice" journal. Because the metadata is very small (at least when the filesystem is not heavily versioned) sufficient space of the single commit block required to logically log a metadata update will normally be available near the original location and the fallback will not often be needed.
When there is no choice but to write new data far away from the original location, a method called "write bouncing" is to be used, where the allocation target is redirected according to a repeatable generating function to a new target zone some distance away from the original one. If that zone is too crowded, then the next candidate zone further away will be checked and so on, until the entire volume has been checked for available space. (Remotely analogous to a quadratic hash.) What this means is, even though seeking to changed blocks of a large file is not entirely avoided, at least it can be kept down to a few seeks in most cases. File readahead will help a lot here, as a number of outlying extents can be picked up in one pass. Physical readahead would help even more, to deal with cross-file fragmentation in a directory.
Inode attributes
An inode is a variable sized item indexed by its inode number in the inode btree. It consists of a list of attributes blocks, where standard attributes are grouped together according the their frequency of updating, and extended attributes. Each standard attribute block carries a version label at which the attribute was last changed. Extended attributes have the same structure as files, and in fact file data is just an extended attribute. Extended attributes are not versioned in the inode, but at the index leaf blocks. The atime attribute is handled separately from the inode table to avoid polluting the inode table with versions generated by mere filesystem reads.
Unversioned attributes:
Block count - Block sharing makes it difficult to calculate so just give the total block count for the data attribute btree
Standard attribute block: mode uid gid
Write attribute block:
size - Update with every extending write or truncate mtime - update with every change
Data attribute:
Either immediate file data or root of a btree index with versioned extents at the leaves
Immediate data attributes:
immediate file data symlink version link (see below)
Unversioned reference to versioned attributes:
xattrs - version:atom:datalen:data file/directory data
Versioned link count:
The inode can be freed when link counts of all versions are zero
None of the above:
atime - Update with every read - separate versioned btree
Note: an inode is never reused unless it is free in all versions.
Atom table
Extended attributes are tagged with attribute "atoms" held in a global, unversioned atom table, to translate attribute names into compact numbers.
Directory Index
The directory index scheme for Tux3 is PHTree, which is a (P)hysically
stable variant of HTree, obtained by inserting a new layer of index
blocks between the index nodes and the dirent blocks, the "terminal"
index blocks. Each terminal index block is populated with [hash, block]
pairs, each of which indicates that there is a dirent in
Thus there are two "leaf" layers in a PHTree: 1) the terminal nodes of
the index btree and 2) the directory data blocks containing dirents.
This requires one extra lookup per operation versus HTree, which is
regretable, but it solves the physical stability problem that has caused
so much grief in the past with NFS support. With PHTree, dirent blocks
are never split and dirents are never moved, allowing the logical file
offset to serve as a telldir/seekdir position just as it does for
primitive filesystems like Ext2 and UFS, on which the Posix semantics of
directory traversal are sadly based.
There are other advantages to physical stability of dirents besides
supporting brain damaged NFS directory traversal semantics: because
dirents and inodes are initially allocated in the same order, a traveral
of the leaf blocks in physical order to perform deletes etc, will tend
to access the inodes in ascending order, which reduces cache thrashing
of the inode table, a problem that has been observed in practice with
schemes like HTree that traverse directories in hash order.
Because leaf blocks in PHTree are typically full instead of 75% full as
in HTree, the space usage ends up about the same. PHTree does btree
node merging on delete (which HTree does not) so fragmentation of the
hash key space is not a problem and a slightly less uniform but far more
efficient hash function can be used, which should deliver noticeably
better performance.
HTree always allocates new directories enties into btree leaf nodes,
splitting them if necessary, so it does not have to worry about free
space management at all. PHTree does however, since gaps in the
dirent blocks left by entry deletions have to be recycled. A linear
scan for free space would be far too inefficient, so instead, PHTree
uses a lazy method of recording the maximum sized dirent available in
each directory block. The actual largest free dirent may be smaller,
and this will be detected when a search fails, causing the lazy max
to be updated. We can safely skip searching for free space in any
block for which the lazy max is less than the needed size. One byte
is sufficient for the lazy max, so one 4K block is sufficient to keep
track of 2^12 * 2^12 bytes worth of directory blocks, a 16 meg
directory with about half a million entries. For larger directories
this structure becomes a radix tree, with lazy max recorded also at
each index pointer for quick free space searching without having to
examine every lazy map.
Like HTree, a PHTree is a btree embedded in the logical blocks of a
file. Just like a file, a directory is read into a page cache mapping
as its blocks are accessed. Except for cache misses, the highly
efficient page cache radix tree mechanism is used to resolve btree
pointers, avoiding many file metadata accesses. A second consequence of
storing directory indexes in files is that the same versioning mechanism
that versions a file also versions a directory, so nothing special needs
to be done to support namespace versioning in Tux3.
Scaling to large number of versions
The main worry is what happens as number of versions becomes very large.
Then a lot of metadata for unrelated versions may have to be loaded,
searched and edited. A relatively balanced symmetric version tree can
be broken up into a number of subtrees. Sibling subtrees cannot
possibly affect each other. O(log(subtrees)) subtrees need to be loaded
and operated on for any given version.
What about scaling of completely linear version chain? Then data is
heavily inherited and thus compressed. What if data is heavily
versioned and therefore not inherited much? Then we should store
elements in stable sort order and binsearch, which works well in this
case because not many parents have to be searched.
Filesystem expansion and shrinking
(What could possibly go wrong?)
Multiple Filesystems sharing the same Volume
This is just a matter of providing multiple inode btrees sharing the
same free tree. Not much of a challenge, and somebody may have a need
for it. Is there really any advantage if the volume manager and
filesystem support on-demand expansion and shrinking?
Linux quotas are derived from the "melbourne quotas" scheme from BSD.
Userspace support and man pages are obtained by installing the "quota"
package on Debian.
This includes documentation of the orignal BSD system, which is slightly
different from the Linux incarnation, but the latter doesn't seem to be
too well documented:
/usr/share/doc/quota/quotas.preformated.gz
The quota syscall internal is largely defined by include/linux/quota.h
in the kernel source. The syscall is sys_quotactl:
http://lxr.linux.no/linux+v2.6.26/fs/quota.c#L365
The VFS handles the high level quota logic by methods that may be
overridden by the filesystem, defined by struct quotactl_ops in
quota.h. Ext3 only overrides the quota_on method, and then only to
check that a valid quota file has been specified and issue dire
warnings if the quota file is not in the root directory. Otherwise,
Ext3 just specifies that the default VFS library quota methods are
used, which call back to low level quota methods in the filesystem,
specified by struct dquot_operations. These are:
http://lxr.linux.no/linux+v2.6.26/include/linux/quota.h#L286
initialize, drop, alloc_space, alloc_inode, free_space, free_inode,
transfer, write_dquot, acquire_dquot, release_dquot, mark_dirty,
write_info
Sample implementations can be found here:
http://lxr.linux.no/linux+v2.6.26/fs/ext3/super.c#L2605
Confusingly, one finds "old" and "new" quota formats implemented there.
I have not dug deeply into the history or implications of this
distinction. The artist here appears to be Jan Kara of Suse.
The actual accounting is implemented in ext3/balloc.c. See
pdquot_freed_blocks.
It looks like the vast majority of quota implementation is already done
for us, and we mainly need to worry about syncing the quota file
efficiently. We can take advantage of logical forward logging here and
record the allocation changes in the commit block, provided the quota
is not too near a user or group hard limit. Then roll up the updates
into the quota file and sync it periodically.
The quota file does not have to be versioned. Maybe. Hmm. Well, maybe
users are going to get annoyed if they can't get back to quota because
a snapshot is still hanging onto blocks they tried to free. OK, the
quota file has to be versioned. Well that makes it like any other
file.
There is no notion of directory quotas anywhere to be seen, so we do not
have to feel compelled to implement that. XFS does implement directory
quotas apparently, so there is a way. Just has to be done without
(much) help from the VFS and no syscall interface.
The idea of inode quotas seems bogus to me because we have a 48 bit
inode space. Who is going to use up 280 trillion inodes? I say we
should just ignore inode quota processing and only account blocks.
(With extents, "blocks" means "granularity of an extent".)
This should provide a reasonable orientation for somebody who wants to
do the quota hookup once prototype filesystem code is available. Note:
this would be a nice way to learn things about the VFS if you have
never delved into this before, and not too challenging because most of
the sweat has been expended at the VFS level (however rambling the
implementation may be) and there are several existing implementations
to use as models.
We do not have to wait for sample code in order to plan out the details
of how the quota file is to be versioned, and how changes to the quota
file sums should be logged efficiently.
New User Interfaces for Version Control
The standard method for accessing a particular version of a volume is
via a version option on the mount command. But it is also possible to
access file versions via several other methods, including a new variant
of the open syscall with a version tag parameter.
"Version transport" allows the currently mounted version to be changed
to some other. All open files will continue to access the version under
which they were opened, but newly opened files will have the new
version. This is the "Git Cache" feature.
Tux3 introduces the idea of a version link, much the same as a symlink,
but carries a version tag so that the opened file is some other
than the mounted version. Like symlinks, there is no requirement that
the referenced object be valid. Version links to not introduce any
inter-version consistency requirement, and are therefore robust. Unlink
symlinks, version links are not followed by default. This makes it
easy to implement a Netapp-like feature of having a hidden .snapshot
subdirectory in each directory by which periodic snapshots can be
accessed by a user.
Summary of data structures
Superblock
Only fixed fs attributes and pointers to metablocks
Metablocks
Like traditional superblocks, but containing only variable data
Distributed across volume, all read on start
Contain variable fields, e.g., forward logs
Inode table
Versioned standard attributes
Versioned extended attributes
Versioned data attribute
Nonversioned file btree root
Atime table
Btree tree versioned at the terminal index nodes leaf blocks are
arrays of 32 bit atimes
Free tree
Btree with extents at the leaves
subtree free space hints at the nodes
Atom table
A btree much like a directory mapping attribute names to internal
attribute codes (atoms). Maybe it should just be a directory like
any other?
Forward log commit block
Hash of transaction data
Magic
Seq
Rollup - which previous log entries to ignore
Data blocks
Directory Index
Embedded in logical blocks of directory file, therefore
automatically versioned
Implementation
Implementation work has begun. Much of the implementation consists
of cutting and pasted bits of code I have developed over the years,
for example, bits of HTree and ddsnap. The immediate goal is to
produce a working prototype that cuts a lot of corners, for example
block pointers instead of extents, allocation bitmap instead of free
extent tree, linear search instead of indexed, and no atomic commit at
all. Just enough to prove out the versioning algorithms and develop
new user interfaces for version control.
The Tux3 project home is here:
http://tux3.org/
A mailing list is here:
http://tux3.org/cgi-bin/mailman/listinfo/tux3
All interested parties welcome. Hackers especially welcome.
Prototype code proving the versioning algorithms is here:
http://tux3.org/source/version.c
A Mercurial tree is coming soon.
[1] For the whole story: google "evil+patents+sighted"
[2] Copy on write versioning, which I had a hand in inventing.
[3] Linus won. A major design element of Git (the directory manifest)
was due to me, and of course Graydon Hoare (google Quicksort) deserves
more credit than anyone.
+++
From phillips at phunq.net Thu Jul 24 13:26:27 2008
From: phillips at phunq.net (Daniel Phillips)
Date: Thu, 24 Jul 2008 13:26:27 -0700
Subject: [Tux3] Comparison to Hammer fs design
Message-ID: <200807241326.28447.phillips@phunq.net>
I read Matt Dillon's Hammer filesystem design with interest:
http://apollo.backplane.com/DFlyMisc/hammer01.pdf
Link kindly provided by pgquiles. The big advantage Hammer has over
Tux3 is, it is up and running and released in the Dragonfly distro.
The biggest disadvantage is, it runs on BSD, not Linux, and it so
heavily implements functionality that is provided by the VFS and block
layer in Linux that a port would be far from trivial. It will likely
happen eventually, but probably in about the same timeframe that we can
get Tux3 up and stable.
Tux3 is a simpler design than Hammer as far as I can see, and stays
closer to our traditional ideas of how a filesystem behaves, for
example there is no requirement for a background process to be
continuously running through the filesystem reblocking it to recover
space. Though Tux3 does have the notion of followup metadata passes
to "promote" logical forward log changes to physical changes to btree
nodes etc. However this does not have to be a daemon, it can just be
something that happens every so many write transactions in the process
context that did the write. Avoiding daemons in filesystems is good -
each one needs special attention to avoid deadlock, and they mess up
the the ps list, a minor but esthetic consideration.
Matt hit on a similar idea to versioned pointers, that is, his birth and
death version numbers for disk records. So we both saw independently
that recursive copy on write as in WAFL, ZFS and Btrfs is suboptimal.
I found that only the birth version is actually required, simply because
file data elements never actually die, they is only ever overwritten or
truncated away. Therefore, a subsequent birth always implies the death
of the previous data element, and only the birth version has to be
stored, which I simply call the "version". Data element death by
truncate is handled by the birth of a new (versioned) size attribute.
Eventually Matt should realize that too, and rev Hammer to improve its
storage efficiency. Oddly, Hammer only seems to support a linear chain
of versions, whereas I have shown that with no increase in the size of
metadata (except for the once-per-volume version tree) you can store
writable versions with arbitrary parentage. I think Matt should take
note of that too and incorporate it in Hammer.
Some aspects of the Hammer seem quite inefficient, so I wonder what he
means when he says it performs really well. In comparison to what?
Well I don't have a lot more to say about that until Tux3 gets to the
benchmark stage, and they we will be benchmarking mainly against Ext3,
XFS and Btrfs.
Matt seems somewhat cavalier about running out of space on small
volumes, whereas I think a filesystem should scale all the way from a
handful of meg to at least terabytes and preferably petabytes. The
heavy use of a vacuum like reblocking process seems undesirable to me.
I like my disk lights to go out as soon as the data is safely on the
platter, not continue flashing for minutes or hours after every period
of activity. Admittedly, I did contemplate something similar for
ddsnap, to improve write efficiency. I now think that fragmentation
can be held down to a dull roar without relying on a defragger, and
that defragging should only be triggered at planned times by an
administrator. We will see what happens in practice.
Tux3 has a much better btree fanout than Hammer, 256 vs 64 for Hammer
using the same size 4K btree index blocks. Fanout is an important
determinant of the K in O(log(N)) btree performance, which turns out to
be very important when comparing different filesystems, all of which
theoretically are Log(N), but some of which have an inconveniently
large K (ZFS comes to mind). I always try to make the fanout as high
as possible in my btree, which for example is a major reason that the
HTree index for Ext3 performs so well.
Actually, I think I can boost the Tux3 inode table btree fanout up to
512 by having a slightly different format for the next-to-terminal
inode table index blocks with 16 bits inum, 48 bits leaf block, because
at the near-terminal index nodes the inum space is already divided down
to a small range.
More comments about Hammer later as I learn more about it.
Regards,
Daniel
Regards,
Daniel
From phillips at phunq.net Fri Jul 25 02:39:10 2008
From: phillips at phunq.net (Daniel Phillips)
Date: Fri, 25 Jul 2008 02:39:10 -0700
Subject: [Tux3] Five kinds of btrees
Message-ID: <200807250239.10215.phillips@phunq.net>
Me thinking out loud, which I tend to do better when I know people will
be reading it...
Tux3 has five different kinds of btrees at the moment, all to be
accessed by the same generic btree code. I thought I would list them
now and consider the differences, as a prelude to writing the various
methods needed to specialize to the different variants.
I tend to be obsessive about packing things into even binary sized
chunks if I can, thinking that processors like to operate on data that
way. It probably does not matter a whole lot, but it satisfies me
esthetically and if it gains a tiny amount of speed, that is nice.
Well, maybe it does actually matter. A whole lot of cpu time is spent
binary searching btree index blocks, and if the index entries line up
on nice boundaries then the L1 cache hit rate goes up.
A more important consideration is for the btree index node entries to be
compact and achieve a high fanout. Except for directory btrees (which
are mapped into the logical blocks of files and can therefore get away
with 24 bit logical block pointers) Tux3 index nodes have 16 bytes per
entry, generally consisting of a 48 bit key, 48 bit address of a lower
level index node or leaf, and free space hints to round things out to
even numbers.
In two cases (file index and atime table) I could not think of anything
useful to round out the twelve bytes of essential payload, so I call
that unused and probably will eventually relax my obsession with binary
sized data and make those entries 12 bytes long to improve the fanout
by 25%.
Kinds of btrees, in pidgin C:
inode table
node: { inum:48 node:48 freehint:32 }[] // 16 bytes/entry
node: { inum:10 node:48 freehint:6 }[] // 8 bytes/entry variant
leaf: attributes
file index
node: { offset:48 node:48 unused:32 }[] // 16 bytes/entry... maybe 12?
leaf: { block:48 count:6 version:10 }[] // 8 bytes/entry
free extents
node: { block:48 node:48 freehint:32 }[] // 16 bytes/entry
leaf: { block:48 count:16 }[] // 8 bytes/entry
atime table
node: { inum:48 node:48 unused:32 }[] // 16 bytes/entry... maybe 12?
leaf: { version:10 ablock:48 unused:6 }[] // 8 bytes/entry
ablock: { date:32 }[] // 4 bytes
directory
node: { hash:31 cont:1 node:32 }[] // 8 bytes
leaf: { hash:31 dblock:32 }[] // 8 bytes
dblock: ext2 dirents
For those who have not lived and breathed btrees (most of us) I should
state the definition of a btree node: N block pointers separated by N-1
keys. There is one less key than block pointers because there is
always a higher level btree block that supplies the key that separates
two btree nodes. Anyway, a vector of [pointer, key] pairs makes a
btree index, with one of the keys being unused. I sometimes fiendishly
coopt that unused field for something else, even though this saves
only .2% of the space in a block. I will try to resist that temptation
this time, and maybe even always fill in that unused field with a copy
of the higher level key and use it for an internal cross check.
Free hints give an idea of the density and maximum size of the free
space on the volume in the case of the free tree, or density in case of
the inode table. This allows me to avoid having a secondary structure
like Ext3's inode bitmap in order to locate free inodes. Instead we
look in a part of the inode table with a suitable density, and search
through the leaf block for the free inode we know is there.
Free space in PHTree directories is handled by an entirely different
method described in the original Tux3 post (which I should eventually
repost here with improvements). The free hint idea cannot be used here
because there are potentially multiple terminal index blocks referring
to any given dirent block, and no way to find the referers other than
the one we used to reach the block. Fortunately, the non-sparse
logical space of the directory file lends itself to mapping by a radix
tree, which as I mentioned earlier can map freespace for about half a
million dirents with a single 4K block, lazily updated.
There are two different kinds of index nodes for the inode btree: the 16
byte kind and the 8 byte kind, the latter being useful deeper in a huge
inode table where the btree indexes have cut the inode space up pretty
small so that the low ten bits or so of the inum is a unique index.
The free hint can also be smaller. The thing is, there should end up
being a lot more of the eight byte kind of inode index node because
they are on the bushy end of the tree, so this should be a significant
time and space saver and well worth the little bit of extra code to
implement it.
The file index btree is almost as important to optimize as the inode
table btree, because while there may not be many huge files, they are
often things like databases and virtual machine root filesystems that
require good performance. So I try to keep the terminal index extents
to 8 bytes including the version, which means that any gaps between
extents for a particular version have to be filled in explicitly with
extents of empty space. This should be the rare case. I don't know
how well this is going to work out. It would obviously be easier to
put a logical offset in each versioned extent. I will probably try to
code it the 8 byte way and see if the problem yields easily.
The atime table is a unwanted stepchild of ancient unix. It is hard to
feel much love for it, but there it is, it has its own unique structure
because the atimes have to be versioned. There is not much point in
packing atimes into the leaf blocks like attributes are packed into the
inode table. The leaves of the atime index tree are actually
nonterminals because they reference blocks of atime dates. Hmm, I
suppose those could be versioned extents of atimes, which would make
the atime index really small but then raises the tough question of how
big to make the extent when somebody accesses an inode. For now, no
extents there.
I might as well specify the structures for the non-extent prototype
while I am in here.
inode table
node: { inum:48 node:48 }[]
leaf: attributes
file index
node: { offset:48 node:48 }[]
leaf: { block:48 version:10 }[]
free extents
use bitmaps instead
atime table
forget it
directory
straight up ext2 dirent blocks, linearly searched
Considerably simpler, no? And yet it should prove the concept of this
filesystem versioning method nicely.
The prototype will lift the btree leaf code for file indexes directly
from ddsnap, including the leaf format that I have come to hate, but
does the job. I will probably improve the leaf format shortly after
and backport that into ddsnap.
It seems kind of odd, but Ext2 dirent blocks may well end up as the
final directory leaf format for Tux3 because the prime requirement is
that dirents not move around (physical stability) which lets out all
the fancy in-leaf indexing schemes I know of. It would be kind of nice
if that little piece of Ext2 survived, because Tux3 pretty much tosses
out all the rest of it.
The inode table leaf format is new territory, somewhat described in the
Tux3 project announcement. The details are worth a post in their own
right.
The generic btree will probably get coded over the weekend, including
methods for the inode table and file index, all in userspace for the
time being.
Regards,
Daniel
From phillips at phunq.net Fri Jul 25 15:13:58 2008
From: phillips at phunq.net (Daniel Phillips)
Date: Fri, 25 Jul 2008 15:13:58 -0700
Subject: [Tux3] Comparison to Hammer fs design
Message-ID: <200807251513.59912.phillips@phunq.net>
On Friday 25 July 2008 11:53, Matthew Dillon wrote:
>
> :Hi;
> :
> :The announcement of yet another filesystem:
> :
> :http://lkml.org/lkml/2008/7/23/257
> :
> :led to some comments about hammer fs:
> :
> :http://tux3.org/pipermail/tux3/2008-July/000006.html
> :
> :enjoy,
> :
> : Pedro.
>
> Those are interesting comments. I think I found Daniel's email address
> so I am adding him to the To: Dan, feel free to post this on your Tux
> groups if you want.
How about a cross-post?
> I did consider multiple-parentage... that is the ability to have a
> writable snapshot that 'forks' the filesystem history. It would be
> an ultra cool feature to have but I couldn't fit it into the B-Tree
> model I was using. Explicit snapshotting would be needed to make it
> work, and the snapshot id would have to be made part of the B-Tree key,
> which is fine. HAMMER is based around implicit snapshots (being able
> to do an as-of historical lookup without having explicitly snapshotted
> bits of the history).
Yes, that is the main difference indeed, essentially "log everything" vs
"commit" style versioning. The main similarity is the lifespan oriented
version control at the btree leaves.
> I would caution against using B-Tree iterations
> in historical lookups, B-Trees are only fast if you can pretty much
> zero in on the exact element you want as part of the primary search
> mechanic. Once you have to iterate or chain performance goes out the
> window. I know this because there are still two places where HAMMER
> sometimes has to iterate due to the inexact nature of an as-of lookup.
> Multiple-parentage almost certainly require two inequality searches,
> or one inequality search and an iteration. A single timeline only
> requires one inequality search.
Once I get down to the leaf level I binary search on logical address in
the case of a file index btree or on version in the case of an inode
table block, so this cost is still Log(N) with a small k. For a
heavily versioned inode or file region this might sometimes result in
an overflow block or two that has to be linearly searched which is not
a big problem so long as it is a rare case, which it really ought to be
for the kinds of filesystem loads I have seen. A common example of a
worst case is /var/log/messages, where the mtime and size are going to
change in pretty much every version, so if you have hourly snapshots
and hold them for three months it adds up to about 2200 16 byte inode
table attributes to record, about 8 inode table leaf blocks. I really
do not see that as a problem. If it goes up to 100 leaf blocks to
search then that could be a problem.
Usually, I will only be interested in the first and last of those
blocks, the first holding the rarely changing attributes including the
root of the file index btree and the last holding the most recent
incarnation of the mtime/size attribute.
The penultimate inode table index block tells me how many blocks a
given inode lives in because several blocks will have the same inum
key. So the lookup algorithm for a massively versioned file becomes:
1) read the first inode table block holding that inum; 2) read the last
block with the same inum. The latter operation only needs to consult
the immediate parent index block, which is locked in the page cache at
that point.
It will take a little care and attention to the inode format,
especially the inode header, to make sure that I can reliably do that
first/last probe optimization for the "head" version, but it does seem
worth the effort. For starters I will just do a mindless linear walk
of an "overflow" inode and get fancy if that turns out to be a problem.
> I couldn't get away from having a delete_tid (the 'death version
> numbers'). I really tried :-) There are many cases where one is only
> deleting, rather then overwriting.
By far the most common case I would think. But check out the versioned
pointer algorithms. Surprisingly that just works, which is not exactly
obvious:
Versioned pointers: a new method of representing snapshots
http://lwn.net/Articles/288896/
I was originally planning to keep all versions of a truncate/rewrite
file in the same file index, but recently I realized that that is dumb
because there will never be any file data shared by a successor version
in that case. So the thing to do is just create an entirely new
versioned file data attribute for each rewrite, bulking up the inode
table entry a little but greatly constraining the search for versions
to delete and reducing cache pressure by not loading unrelated version
data when traversing a file.
> Both numbers are then needed to
> be able to properly present a historical view of the filesystem.
> For example, when one is deleting a directory entry a snapshot after
> that deletion must show the directory entry gone.
...which happens in Tux3 courtesy of the fact that the entire block
containing the dirent will have been versioned, with the new version
showing the entry gone. Here is one of two places where I violate my
vow to avoid copying an entire block when only one data item in it
changes (the other being the atime table). I rely on two things to
make this nice: 1) Most dirent changes will be logically logged and
only rolled up into the versioned file blocks when there are enough to
be reasonably sure that each changed directory block will be hit
numerous times in each rollup episode. (Storing the directory blocks
in dirent-create order as in PHTree makes this very likely for mass
deletes.) 2) When we care about this is usually during a mass delete,
where most or all dirents in each directory file block are removed
before moving on to the next block.
> Both numbers are
> also needed to be able to properly prune out unwanted historical data
> from the filesystem. HAMMER's pruning algorithm (cleaning out old
> historical data which is no longer desired) creates holes in the
> sequence so once you start pruning out unwanted historical data
> the delete_tid of a prior record will not match the create_tid of the
> following one (historically speaking).
Again, check out the versioned pointer algorithms. You can tell what
can be pruned just by consulting the version tree and the create_tids
(birth versions) for a particular logical address. Maybe the hang is
that you do not organize the btrees by logical address (or inum in the
case of the inode table tree). I thought you did but have not read
closely enough to be sure.
> At one point I did collapse the holes, rematching the delete_tid with
> the create_tid of the following historical record, but I had to remove
> that code because it seriously complicated the mirroring implementation.
> I wanted each mirror to be able to have its own historical retention
> policy independant of the master. e.g. so you could mirror to a backup
> system which would retain a longer and more coarse-grained history then
> the production system.
Fair enough. I have an entirely different approach to what you call
mirroring and what I call delta replication. (I reserve the term
mirroring to mean mindless duplication of physical media writes.) This
method proved out well in ddsnap:
http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149257;hb=fc5cb496fff10a2b03034fcf95122f5828149257
(Sorry about the massive URL, you can blame Linus for that;-)
What I do in ddsnap is compute all the blocks that differ between two
versions and apply those to a remote volume already holding the first
of the two versions, yielding a replica of the second version that is
logically but not physically identical. The same idea works for a
versioned filesystem: compute all the leaf data that differs between
two versions, per inum, and apply the resulting delta to the
corresponding inums in the remote replica. The main difference vs a
ddsnap volume delta is that not all of the changes are physical blocks,
there are also changed inode attributes, so the delta stream format
has to be elaborated accordingly.
> I also considered increasing the B-Tree fan-out to 256 but decided
> against it because insertions and deletions really bloated up the
> UNDO FIFO. Frankly I'm still undecided as to whether that was a good
> idea, I would have prefered 256. I can actually compile in 256 by
> changing a #define, but I released with 64 because I hit up against
> a number of performance issues: bcopy() overheads for insertions
> and deletions in certain tests became very apparent. Locking
> conflicts became a much more serious issue because I am using whole-node
> locks rather then element locks. And, finally, the UNDO records got
> really bloated. I would need to adjust the node locking and UNDO
> generation code significantly to remove the bottlenecks before I could
> go to a 256-element B-Tree node.
I intend to log insertions and deletions logically, which keeps each
down to a few bytes until a btree rollup episode comes along to perform
updating of the btree nodes in bulk. I am pretty sure this will work
for you as well, and you might want to check out that forward logging
trick.
That reminds me, I was concerned about the idea of UNDO records vs
REDO. I hope I have this right: you delay acknowledging any write
transaction to the submitter until log commit has progressed beyond the
associated UNDO records. Otherwise, if you acknowledge, crash, and
prune all UNDO changes, then you would end up with applications
believing that they had got things onto stable storage and be wrong
about that. I have no doubt you did the right thing there, but it is
not obvious from your design documentation.
> HAMMER's B-Tree elements are probably huge compared to Tux3, and that's
> another limiting factor for the fan-out I can use. My elements
> are 64 bytes each.
Yes, I mostly have 16 byte elements and am working on getting most of
them down to 12 or 8.
> 64x64 = 4K per B-Tree node. I decided to go
> with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key,
> 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and
> other auxillary info. That's instead of using a radix-compressed key.
> Radix compressed keys would have doubled the complexity of the B-Tree
> code, particularly with the middle-of-tree pointer caching that
> HAMMER does.
I use two-stage lookup, or four stage if you count searches within
btree blocks. This makes the search depth smaller in the case of small
files, and in the case of really huge files it adds depth exactly as
appropriate. The index blocks end up cached in the page cache (the
buffer cache is just a flavor of page cache in recent Linux) so there
is little repeated descending through the btree indices. Instead, most
of the probing is through the scarily fast radix tree code, which has
been lovingly optimized over the years to avoid cache line misses and
SMP lock contention.
I also received a proposal for a "fat" btree index from a collaborator
(Maciej) that included the file offset but I really did not like the...
fattening. A two level btree yields less metadata overall which in my
estimation is more important than saving some bree probes. The way
things work these days, falling down from level 1 cache to level 2 or
from level 2 to level 3 costs much more than executing some extra CPU
instructions. So optimization strategy inexorably shifts away from
minimizing instructions towards minimizing cache misses.
> The historical access mechanic alone added major complexity to the
> B-Tree algorithms. I will note here that B-Tree searches have a very
> high cpu overhead no matter how you twist it, and being able to cache
> cursors within the B-Tree is absolutely required if you want the
> filesystem to perform well. If you always start searches at the root
> your cpu overhead will be horrendous... so plan on caching cursors
> from the get-go.
Fortunately, we get that for free on Linux, courtesy of the page cache
radix trees :-)
I might eventually add some explicit cursor caching, but various
artists over the years have noticed that it does not make as much
difference as you might think.
> If I were to do radix compression I would also want to go with a
> fully dynamic element size and fully dynamic fan-out in order to
> best-compress each B-Tree node. Definitely food for thought.
Indeed. But Linux is braindamaged about large block size, so there is
very strong motivation to stay within physical page size for the
immediate future. Perhaps if I get around to a certain hack that has
been perenially delayed, that situation will improve:
"Variable sized page objects"
http://lwn.net/Articles/37795/
> I'd love to do something like that. I think radix compression would
> remove much of the topological bloat the B-Tree creates verses using
> blockmaps, generally speaking.
Topological bloat?
> Space management is currently HAMMER's greatest weakness, but it only
> applies to small storage systems. Several things in HAMMER's design
> are simply not condusive to a small storage. The storage model is not
> fine-grained and (unless you are deleting a lot of stuff) needs
> reblocking to actually recover the freed space. The flushing algorithms
> need around 100MB of UNDO FIFO space on-media to handle worst-case
> dependancies (mainly directory/file visibility issues on crash recovery),
> and the front-end caching of modifying operations, since they don't
> know exactly how much actual storage will be needed, need ~16MB of
> wiggle room to be able to estimate the on-media storage required to
> back the operations cached by the front-end. Plus, on top of that,
> any sort of reblocking also needs some wiggle room to be able to clean
> out partially empty big-blocks and fill in new ones.
> On the flip side, the reblocker doesn't just de-fragment the filesystem,
> it is also intended to be used for expanding and contracting partitions,
> and adding removing volumes in the next release. Definitely a
> multi-purpose utility.
Good point. I expect Tux3 will eventually have a reblocker (aka
defragger). There are some really nice things you can do, like:
1) Set a new version so logical changes cease for the parent
version.
2) We want to bud off a given directory tree into its own volume,
so start by deleting the subtree in the current version. If
any link counts in the directory tree remain nonzero in the
current version then there are hard links into the subtree, so
fail now and drop the new version.
3) Reblock a given region of the inode table tree and all the files
in it into one physically contiguous region of blocks
4) Add a free tree and other once-per volume structures to the new
home region.
5) The new region is now entirely self contained and even keeps its
version history. At the volume manager level, map it to a new,
sparse volume that just has a superblock in the zeroth extent and
the new, mini filesystem at some higher logical address. Remap
the region in the original volume to empty space and add the
empty space to the free tree.
6) Optionally reblock the newly budded filesystem to the base of the
new volume so utilties that do not not play well with sparse
volumes do not do silly things.
> So I'm not actually being cavalier about it, its just that I had to
> make some major decisions on the algorithm design and I decided to
> weight the design more towards performance and large-storage, and
> small-storage suffered a bit.
Cavalier was a poor choice of words, the post was full of typos as well
so I am not proud of it. You are solving a somewhat different problem
and you have code out now, which is a huge achievement. Still I think
you can iteratively improve your design using some of the techniques I
have stumbled upon. There are probably some nice tricks I can get from
your code base too once I delve into it.
> In anycase, it sounds like Tux3 is using many similar ideas. I think
> you are on the right track.
Thankyou very much. I think you are on the right track too, which you
have a rather concrete way of proving.
> I will add one big note of caution, drawing
> from my experience implementing HAMMER, because I think you are going
> to hit a lot of the same issues.
>
> I spent 9 months designing HAMMER and 9 months implementing it. During
> the course of implementing it I wound up throwing away probably 80% of
> the original design outright. Amoung the major components I had to
> rewrite were the LOG mechanic (which ultimately became the meta-data
> UNDO FIFO), and the fine-grained storage mechanic (which ultimately
> became coarse-grained). The UNDO FIFO was actually the saving grace,
> once that was implemented most of the writer-ordering dependancies went
> away (devolved into just flushing meta-data buffers after syncing the
> UNDO FIFO)... I suddenly had much, much more freedom in designing
> the other on-disk structures and algorithms.
>
> What I found while implementing HAMMER was that the on-disk topological
> design essentially dictated the extent of HAMMER's feature set AND
> most of its deficiencies (such as having to reblock to recover space),
> and the algorithms I chose often dictated other restrictions. But the
> major restrictions came from the on-disk structures.
>
> Because of the necessarily tight integration between subsystems I found
> myself having to do major redesigns during the implementation phase.
> Fixing one subsystem created a cascade effect that required tweaking other
> subsystems. Even adding new features, such as the mirroring, required
> significant changes in the B-Tree deadlock recovery code. I couldn't get
> away from it. Ultimately I chose to simplify some of the algorithms
> rather then have to go through another 4 months of rewriting. All
> major designs are an exercise in making trade-offs in topology, feature
> set, algorithmic complexity, debuggability, robustness, etc. The list
> goes on forever.
>
The big ahas! that eliminated much of the complexity in the Tux3 design
were:
* Forward logging - just say no to incomplete transactions
* Version weaving - just say no to recursive copy on write
Essentially I have been designing Tux3 for ten years now and working
seriously on the simplifying elements for the last three years or so,
either entirely on paper or in related work like ddsnap and LVM3.
One of the nice things about moving on from design to implementation of
Tux3 is that I can now background the LVM3 design process and see what
Tux3 really wants from it. I am determined to match every checkbox
volume management feature of ZFS as efficiently or more efficiently,
without violating the traditional layering between filesystem and
block device, and without making LVM3 a Tux3-private invention.
> Laters!
Hopefully not too much later. I find this dialog very fruitful. I just
wish such dialog would occur more often at the design/development stage
in Linux and other open source work instead of each group obsessively
ignoring all "competing" designs and putting huge energy into chatting
away about the numerous bugs that arise from rushing their design or
ignoring the teachings of history.
Regards,
Daniel
From phillips at phunq.net Fri Jul 25 15:54:05 2008
From: phillips at phunq.net (Daniel Phillips)
Date: Fri, 25 Jul 2008 15:54:05 -0700
Subject: [Tux3] Comparison to Hammer fs design
In-Reply-To: <200807251853.m6PIrZY1015569@apollo.backplane.com>
References: <4889fdb4$0$849$415eb37d@crater_reader.dragonflybsd.org>
<200807251853.m6PIrZY1015569@apollo.backplane.com>
Message-ID: <200807251554.05902.phillips@phunq.net>
(resent after subscribing to the the kernel at crater)
On Friday 25 July 2008 11:53, Matthew Dillon wrote:
>
> :Hi;
> :
> :The announcement of yet another filesystem:
> :
> :http://lkml.org/lkml/2008/7/23/257
> :
> :led to some comments about hammer fs:
> :
> :http://tux3.org/pipermail/tux3/2008-July/000006.html
> :
> :enjoy,
> :
> : Pedro.
>
> Those are interesting comments. I think I found Daniel's email address
> so I am adding him to the To: Dan, feel free to post this on your Tux
> groups if you want.
How about a cross post?
> I did consider multiple-parentage... that is the ability to have a
> writable snapshot that 'forks' the filesystem history. It would be
> an ultra cool feature to have but I couldn't fit it into the B-Tree
> model I was using. Explicit snapshotting would be needed to make it
> work, and the snapshot id would have to be made part of the B-Tree key,
> which is fine. HAMMER is based around implicit snapshots (being able
> to do an as-of historical lookup without having explicitly snapshotted
> bits of the history).
Yes, that is the main difference indeed, essentially "log everything" vs
"commit" style versioning. The main similarity is the lifespan oriented
version control at the btree leaves.
> I would caution against using B-Tree iterations
> in historical lookups, B-Trees are only fast if you can pretty much
> zero in on the exact element you want as part of the primary search
> mechanic. Once you have to iterate or chain performance goes out the
> window. I know this because there are still two places where HAMMER
> sometimes has to iterate due to the inexact nature of an as-of lookup.
> Multiple-parentage almost certainly require two inequality searches,
> or one inequality search and an iteration. A single timeline only
> requires one inequality search.
Once I get down to the leaf level I binary search on logical address in
the case of a file index btree or on version in the case of an inode
table block, so this cost is still Log(N) with a small k. For a
heavily versioned inode or file region this might sometimes result in
an overflow block or two that has to be linearly searched which is not
a big problem so long as it is a rare case, which it really ought to be
for the kinds of filesystem loads I have seen. A common example of a
worst case is /var/log/messages, where the mtime and size are going to
change in pretty much every version, so if you have hourly snapshots
and hold them for three months it adds up to about 2200 16 byte inode
table attributes to record, about 8 inode table leaf blocks. I really
do not see that as a problem. If it goes up to 100 leaf blocks to
search then that could be a problem.
Usually, I will only be interested in the first and last of those
blocks, the first holding the rarely changing attributes including the
root of the file index btree and the last holding the most recent
incarnation of the mtime/size attribute.
The penultimate inode table index block tells me how many blocks a
given inode lives in because several blocks will have the same inum
key. So the lookup algorithm for a massively versioned file becomes:
1) read the first inode table block holding that inum; 2) read the last
block with the same inum. The latter operation only needs to consult
the immediate parent index block, which is locked in the page cache at
that point.
It will take a little care and attention to the inode format,
especially the inode header, to make sure that I can reliably do that
first/last probe optimization for the "head" version, but it does seem
worth the effort. For starters I will just do a mindless linear walk
of an "overflow" inode and get fancy if that turns out to be a problem.
> I couldn't get away from having a delete_tid (the 'death version
> numbers'). I really tried :-) There are many cases where one is only
> deleting, rather then overwriting.
By far the most common case I would think. But check out the versioned
pointer algorithms. Surprisingly that just works, which is not exactly
obvious:
Versioned pointers: a new method of representing snapshots
http://lwn.net/Articles/288896/
I was originally planning to keep all versions of a truncate/rewrite
file in the same file index, but recently I realized that that is dumb
because there will never be any file data shared by a successor version
in that case. So the thing to do is just create an entirely new
versioned file data attribute for each rewrite, bulking up the inode
table entry a little but greatly constraining the search for versions
to delete and reducing cache pressure by not loading unrelated version
data when traversing a file.
> Both numbers are then needed to
> be able to properly present a historical view of the filesystem.
> For example, when one is deleting a directory entry a snapshot after
> that deletion must show the directory entry gone.
...which happens in Tux3 courtesy of the fact that the entire block
containing the dirent will have been versioned, with the new version
showing the entry gone. Here is one of two places where I violate my
vow to avoid copying an entire block when only one data item in it
changes (the other being the atime table). I rely on two things to
make this nice: 1) Most dirent changes will be logically logged and
only rolled up into the versioned file blocks when there are enough to
be reasonably sure that each changed directory block will be hit
numerous times in each rollup episode. (Storing the directory blocks
in dirent-create order as in PHTree makes this very likely for mass
deletes.) 2) When we care about this is usually during a mass delete,
where most or all dirents in each directory file block are removed
before moving on to the next block.
> Both numbers are
> also needed to be able to properly prune out unwanted historical data
> from the filesystem. HAMMER's pruning algorithm (cleaning out old
> historical data which is no longer desired) creates holes in the
> sequence so once you start pruning out unwanted historical data
> the delete_tid of a prior record will not match the create_tid of the
> following one (historically speaking).
Again, check out the versioned pointer algorithms. You can tell what
can be pruned just by consulting the version tree and the create_tids
(birth versions) for a particular logical address. Maybe the hang is
that you do not organize the btrees by logical address (or inum in the
case of the inode table tree). I thought you did but have not read
closely enough to be sure.
> At one point I did collapse the holes, rematching the delete_tid with
> the create_tid of the following historical record, but I had to remove
> that code because it seriously complicated the mirroring implementation.
> I wanted each mirror to be able to have its own historical retention
> policy independant of the master. e.g. so you could mirror to a backup
> system which would retain a longer and more coarse-grained history then
> the production system.
Fair enough. I have an entirely different approach to what you call
mirroring and what I call delta replication. (I reserve the term
mirroring to mean mindless duplication of physical media writes.) This
method proved out well in ddsnap:
http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149257;hb=fc5cb496fff10a2b03034fcf95122f5828149257
(Sorry about the massive URL, you can blame Linus for that;-)
What I do in ddsnap is compute all the blocks that differ between two
versions and apply those to a remote volume already holding the first
of the two versions, yielding a replica of the second version that is
logically but not physically identical. The same idea works for a
versioned filesystem: compute all the leaf data that differs between
two versions, per inum, and apply the resulting delta to the
corresponding inums in the remote replica. The main difference vs a
ddsnap volume delta is that not all of the changes are physical blocks,
there are also changed inode attributes, so the delta stream format
has to be elaborated accordingly.
> I also considered increasing the B-Tree fan-out to 256 but decided
> against it because insertions and deletions really bloated up the
> UNDO FIFO. Frankly I'm still undecided as to whether that was a good
> idea, I would have prefered 256. I can actually compile in 256 by
> changing a #define, but I released with 64 because I hit up against
> a number of performance issues: bcopy() overheads for insertions
> and deletions in certain tests became very apparent. Locking
> conflicts became a much more serious issue because I am using whole-node
> locks rather then element locks. And, finally, the UNDO records got
> really bloated. I would need to adjust the node locking and UNDO
> generation code significantly to remove the bottlenecks before I could
> go to a 256-element B-Tree node.
I intend to log insertions and deletions logically, which keeps each
down to a few bytes until a btree rollup episode comes along to perform
updating of the btree nodes in bulk. I am pretty sure this will work
for you as well, and you might want to check out that forward logging
trick.
That reminds me, I was concerned about the idea of UNDO records vs
REDO. I hope I have this right: you delay acknowledging any write
transaction to the submitter until log commit has progressed beyond the
associated UNDO records. Otherwise, if you acknowledge, crash, and
prune all UNDO changes, then you would end up with applications
believing that they had got things onto stable storage and be wrong
about that. I have no doubt you did the right thing there, but it is
not obvious from your design documentation.
> HAMMER's B-Tree elements are probably huge compared to Tux3, and that's
> another limiting factor for the fan-out I can use. My elements
> are 64 bytes each.
Yes, I mostly have 16 byte elements and am working on getting most of
them down to 12 or 8.
> 64x64 = 4K per B-Tree node. I decided to go
> with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key,
> 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and
> other auxillary info. That's instead of using a radix-compressed key.
> Radix compressed keys would have doubled the complexity of the B-Tree
> code, particularly with the middle-of-tree pointer caching that
> HAMMER does.
I use two-stage lookup, or four stage if you count searches within
btree blocks. This makes the search depth smaller in the case of small
files, and in the case of really huge files it adds depth exactly as
appropriate. The index blocks end up cached in the page cache (the
buffer cache is just a flavor of page cache in recent Linux) so there
is little repeated descending through the btree indices. Instead, most
of the probing is through the scarily fast radix tree code, which has
been lovingly optimized over the years to avoid cache line misses and
SMP lock contention.
I also received a proposal for a "fat" btree index from a collaborator
(Maciej) that included the file offset but I really did not like the...
fattening. A two level btree yields less metadata overall which in my
estimation is more important than saving some bree probes. The way
things work these days, falling down from level 1 cache to level 2 or
from level 2 to level 3 costs much more than executing some extra CPU
instructions. So optimization strategy inexorably shifts away from
minimizing instructions towards minimizing cache misses.
> The historical access mechanic alone added major complexity to the
> B-Tree algorithms. I will note here that B-Tree searches have a very
> high cpu overhead no matter how you twist it, and being able to cache
> cursors within the B-Tree is absolutely required if you want the
> filesystem to perform well. If you always start searches at the root
> your cpu overhead will be horrendous... so plan on caching cursors
> from the get-go.
Fortunately, we get that for free on Linux, courtesy of the page cache
radix trees :-)
I might eventually add some explicit cursor caching, but various
artists over the years have noticed that it does not make as much
difference as you might think.
> If I were to do radix compression I would also want to go with a
> fully dynamic element size and fully dynamic fan-out in order to
> best-compress each B-Tree node. Definitely food for thought.
Indeed. But Linux is braindamaged about large block size, so there is
very strong motivation to stay within physical page size for the
immediate future. Perhaps if I get around to a certain hack that has
been perenially delayed, that situation will improve:
"Variable sized page objects"
http://lwn.net/Articles/37795/
> I'd love to do something like that. I think radix compression would
> remove much of the topological bloat the B-Tree creates verses using
> blockmaps, generally speaking.
Topological bloat?
> Space management is currently HAMMER's greatest weakness, but it only
> applies to small storage systems. Several things in HAMMER's design
> are simply not condusive to a small storage. The storage model is not
> fine-grained and (unless you are deleting a lot of stuff) needs
> reblocking to actually recover the freed space. The flushing algorithms
> need around 100MB of UNDO FIFO space on-media to handle worst-case
> dependancies (mainly directory/file visibility issues on crash recovery),
> and the front-end caching of modifying operations, since they don't
> know exactly how much actual storage will be needed, need ~16MB of
> wiggle room to be able to estimate the on-media storage required to
> back the operations cached by the front-end. Plus, on top of that,
> any sort of reblocking also needs some wiggle room to be able to clean
> out partially empty big-blocks and fill in new ones.
Ah, that is a very nice benefit of Tux3-style forward logging I forgot
to mention in the original post: transaction size is limited only by
available free space on the volume, because log commit blocks can be
anywhere. Last night I dreamed up a log commit block variant where the
associated transaction data blocks can be physically discontiguous, to
make this assertion come true, shortly after reading Stephen Tweedie's
horror stories about what you have to do if you must work around not
being able to put an entire, consistent transaction onto stable media
in one go:
http://olstrans.sourceforge.net/release/OLS2000-ext3/OLS2000-ext3.html
Most of the nasties he mentions just vanish if:
a) File data is always committed atomically
b) All commit transactions are full transactions
He did remind me (via time travel from year 2000) of some details I
should write into the design explicitly, for example, logging orphan
inodes that are unlinked while open, so they can be deleted on replay
after a crash. Another nice application of forward logging, which
avoids the seek-happy linked list through the inode table that Ext3
does.
> On the flip side, the reblocker doesn't just de-fragment the filesystem,
> it is also intended to be used for expanding and contracting partitions,
> and adding removing volumes in the next release. Definitely a
> multi-purpose utility.
Good point. I expect Tux3 will eventually have a reblocker (aka
defragger). There are some really nice things you can do, like:
1) Set a new version so logical changes cease for the parent
version.
2) We want to bud off a given directory tree into its own volume,
so start by deleting the subtree in the current version. If
any link counts in the directory tree remain nonzero in the
current version then there are hard links into the subtree, so
fail now and drop the new version.
3) Reblock a given region of the inode table tree and all the files
in it into one physically contiguous region of blocks
4) Add a free tree and other once-per volume structures to the new
home region.
5) The new region is now entirely self contained and even keeps its
version history. At the volume manager level, map it to a new,
sparse volume that just has a superblock in the zeroth extent and
the new, mini filesystem at some higher logical address. Remap
the region in the original volume to empty space and add the
empty space to the free tree.
6) Optionally reblock the newly budded filesystem to the base of the
new volume so utilties that do not not play well with sparse
volumes do not do silly things.
> So I'm not actually being cavalier about it, its just that I had to
> make some major decisions on the algorithm design and I decided to
> weight the design more towards performance and large-storage, and
> small-storage suffered a bit.
Cavalier was a poor choice of words, the post was full of typos as well
so I am not proud of it. You are solving a somewhat different problem
and you have code out now, which is a huge achievement. Still I think
you can iteratively improve your design using some of the techniques I
have stumbled upon. There are probably some nice tricks I can get from
your code base too once I delve into it.
> In anycase, it sounds like Tux3 is using many similar ideas. I think
> you are on the right track.
Thankyou very much. I think you are on the right track too, which you
have a rather concrete way of proving.
> I will add one big note of caution, drawing
> from my experience implementing HAMMER, because I think you are going
> to hit a lot of the same issues.
>
> I spent 9 months designing HAMMER and 9 months implementing it. During
> the course of implementing it I wound up throwing away probably 80% of
> the original design outright. Amoung the major components I had to
> rewrite were the LOG mechanic (which ultimately became the meta-data
> UNDO FIFO), and the fine-grained storage mechanic (which ultimately
> became coarse-grained). The UNDO FIFO was actually the saving grace,
> once that was implemented most of the writer-ordering dependancies went
> away (devolved into just flushing meta-data buffers after syncing the
> UNDO FIFO)... I suddenly had much, much more freedom in designing
> the other on-disk structures and algorithms.
>
> What I found while implementing HAMMER was that the on-disk topological
> design essentially dictated the extent of HAMMER's feature set AND
> most of its deficiencies (such as having to reblock to recover space),
> and the algorithms I chose often dictated other restrictions. But the
> major restrictions came from the on-disk structures.
>
> Because of the necessarily tight integration between subsystems I found
> myself having to do major redesigns during the implementation phase.
> Fixing one subsystem created a cascade effect that required tweaking other
> subsystems. Even adding new features, such as the mirroring, required
> significant changes in the B-Tree deadlock recovery code. I couldn't get
> away from it. Ultimately I chose to simplify some of the algorithms
> rather then have to go through another 4 months of rewriting. All
> major designs are an exercise in making trade-offs in topology, feature
> set, algorithmic complexity, debuggability, robustness, etc. The list
> goes on forever.
>
The big ahas! that eliminated much of the complexity in the Tux3 design
were:
* Forward logging - just say no to incomplete transactions
* Version weaving - just say no to recursive copy on write
Essentially I have been designing Tux3 for ten years now and working
seriously on the simplifying elements for the last three years or so,
either entirely on paper or in related work like ddsnap and LVM3.
One of the nice things about moving on from design to implementation of
Tux3 is that I can now background the LVM3 design process and see what
Tux3 really wants from it. I am determined to match every checkbox
volume management feature of ZFS as efficiently or more efficiently,
without violating the traditional layering between filesystem and
block device, and without making LVM3 a Tux3-private invention.
> Laters!
Hopefully not too much later. I find this dialog very fruitful. I just
wish such dialog would occur more often at the design/development stage
in Linux and other open source work instead of each group obsessively
ignoring all "competing" designs and putting huge energy into chatting
away about the numerous bugs that arise from rushing their design or
ignoring the teachings of history.
Regards,
Daniel
From dillon at apollo.backplane.com Fri Jul 25 19:02:02 2008
From: dillon at apollo.backplane.com (Matthew Dillon)
Date: Fri, 25 Jul 2008 19:02:02 -0700 (PDT)
Subject: [Tux3] Comparison to Hammer fs design
References: <4889fdb4$0$849$415eb37d@crater_reader.dragonflybsd.org>
<200807251853.m6PIrZY1015569@apollo.backplane.com>
<200807251513.59912.phillips@phunq.net>
Message-ID: <200807260202.m6Q222Ma018102@apollo.backplane.com>
:> so I am adding him to the To: Dan, feel free to post this on your Tux
:> groups if you want.
:
:How about a cross-post?
I don't think it will work, only subscribers can post to the DFly groups,
but we'll muddle through it :-) I will include the whole of the previous
posting so the DFly groups see the whole thing, if you continue to get
bounces.
I believe I have successfully added you as an 'alias address' to the
DragonFly kernel list so you shouldn't get bounced if you Cc it now.
:Yes, that is the main difference indeed, essentially "log everything" vs
:"commit" style versioning. The main similarity is the lifespan oriented
:version control at the btree leaves.
Reading this and a little more that you describe later let me make
sure I understand the forward-logging methodology you are using.
You would have multiple individually-tracked transactions in
progress due to parallelism in operations initiated by userland and each
would be considered committed when the forward-log logs the completion
of that particular operation?
If the forward log entries are not (all) cached in-memory that would mean
that accesses to the filesystem would have to be run against the log
first (scanning backwards), and then through to the B-Tree? You
would solve the need for having an atomic commit ('flush groups' in
HAMMER), but it sounds like the algorithmic complexity would be
very high for accessing the log.
And even though you wouldn't have to group transactions into larger
commits the crash recovery code would still have to implement those
algorithms to resolve directory and file visibility issues. The problem
with namespace visibility is that it is possible to create a virtually
unending chain of separate but inter-dependant transactions which either
all must go, or none of them. e.g. creating a, a/b, a/b/c, a/b/x, a/b/c/d,
etc etc. At some point you have to be able to commit so the whole mess
does not get undone by a crash, and many completed mini-transactions
(file or directory creates) actually cannot be considered complete until
their governing parent directories (when creating) or children (when
deleting) have been committed. The problem can become very complex.
Last question here: Your are forward-logging high level operations.
You are also going to have to log meta-data (actual B-Tree manipulation)
commits in order to recover from a crash while making B-Tree
modifications. Correct? So your crash recovery code will have to handle
both meta-data undo and completed and partially completed transactions.
And there will have to be a tie-in between the meta-data commits and
the transactions so you know which ones have to be replayed. That
sounds fairly hairy. Have you figured out how you are doing to do that?
:Once I get down to the leaf level I binary search on logical address in
:the case of a file index btree or on version in the case of an inode
:table block, so this cost is still Log(N) with a small k. For a
:heavily versioned inode or file region this might sometimes result in
:an overflow block or two that has to be linearly searched which is not
:a big problem so long as it is a rare case, which it really ought to be
:for the kinds of filesystem loads I have seen. A common example of a
:worst case is /var/log/messages, where the mtime and size are going to
:change in pretty much every version, so if you have hourly snapshots
:and hold them for three months it adds up to about 2200 16 byte inode
:table attributes to record, about 8 inode table leaf blocks. I really
:do not see that as a problem. If it goes up to 100 leaf blocks to
:search then that could be a problem.
I think you can get away with this as long as you don't have too many
snapshots, and even if you do I noticed with HAMMER that only a small
percentage of inodes have a large number of versions associated with
them from normal production operation. /var/log/messages
is an excellent example of that. Log files were effected the most though
I also noticed that very large files also wind up with multiple versions
of the inode, such as when writing out a terrabyte-sized file.
Even with a direct bypass for data blocks (but not their meta-data,
clearly), HAMMER could only cache so much meta-data in memory before
it had to finalize the topology and flush the inode out. A
terrabyte-sized file wound up with about 1000 copies of the inode
prior to pruning (one had to be written out about every gigabyte or so).
:The penultimate inode table index block tells me how many blocks a
:given inode lives in because several blocks will have the same inum
:key. So the lookup algorithm for a massively versioned file becomes:
:1) read the first inode table block holding that inum; 2) read the last
:block with the same inum. The latter operation only needs to consult
:the immediate parent index block, which is locked in the page cache at
:that point.
How are you dealing with expansion of the logical inode block(s) as
new versions are added? I'm assuming you are intending to pack the
inodes on the media so e.g. a 128-byte inode would only take up
128 bytes of media space in the best case. Multiple inodes would be
laid out next to each other logically (I assume), but since the physical
blocks are larger they would also have to be laid out next to each
other physically within any given backing block. Now what happens
when one has to be expanded?
I'm sure this ties into the forward-log but even with the best algorithms
you are going to hit limited cases where you have to expand the inode.
Are you just copying the inode block(s) into a new physical allocation
then?
:It will take a little care and attention to the inode format,
:especially the inode header, to make sure that I can reliably do that
:first/last probe optimization for the "head" version, but it does seem
:worth the effort. For starters I will just do a mindless linear walk
:of an "overflow" inode and get fancy if that turns out to be a problem.
:
Makes sense. I was doing mindless linear walks of the B-Tree element
arrays for most of HAMMER's implementation until it was stabilized well
enough that I could switch to a binary search. And I might change it
again to start out with a heuristical index estimation.
:> I couldn't get away from having a delete_tid (the 'death version
:> numbers'). I really tried :-) There are many cases where one is only
:> deleting, rather then overwriting.
:
:By far the most common case I would think. But check out the versioned
:pointer algorithms. Surprisingly that just works, which is not exactly
:obvious:
:
: Versioned pointers: a new method of representing snapshots
: http://lwn.net/Articles/288896/
Yes, it makes sense. If the snapshot is explicitly taken then you
can store direct references and chain, and you wouldn't need a delete
id in that case. From that article though the chain looks fairly
linear. Historical access could wind up being rather costly.
:I was originally planning to keep all versions of a truncate/rewrite
:file in the same file index, but recently I realized that that is dumb
:because there will never be any file data shared by a successor version
:in that case. So the thing to do is just create an entirely new
:versioned file data attribute for each rewrite, bulking up the inode
:table entry a little but greatly constraining the search for versions
:to delete and reducing cache pressure by not loading unrelated version
:data when traversing a file.
When truncating to 0 I would agree with your assessment. For the
topology you are using you would definitely want to use different
file data sets. You also have to deal with truncations that are not
to 0, that might be to the middle of a file. Certainly not a
common case, but still a case that has to be coded for. If you treat
truncation to 0 as a special case you will be adding considerable
complexity to the algorithm.
With HAMMER I chose to keep everything in one B-Tree, whether historical
or current. That way one set of algorithms handles both cases and code
complexity is greatly reduced. It isn't optimal... large amounts of
built up history still slow things down (though in a bounded fashion).
In that regard creating a separate topology for snapshots is a good
idea.
:> Both numbers are then needed to
:> be able to properly present a historical view of the filesystem.
:> For example, when one is deleting a directory entry a snapshot after
:> that deletion must show the directory entry gone.
:
:...which happens in Tux3 courtesy of the fact that the entire block
:containing the dirent will have been versioned, with the new version
:showing the entry gone. Here is one of two places where I violate my
:vow to avoid copying an entire block when only one data item in it
:changes (the other being the atime table). I rely on two things to
:make this nice: 1) Most dirent changes will be logically logged and
:only rolled up into the versioned file blocks when there are enough to
:be reasonably sure that each changed directory block will be hit
:numerous times in each rollup episode. (Storing the directory blocks
:in dirent-create order as in PHTree makes this very likely for mass
:deletes.) 2) When we care about this is usually during a mass delete,
:where most or all dirents in each directory file block are removed
:before moving on to the next block.
This could wind up being a sticky issue for your implementation.
I like the concept of using the forward-log but if you actually have
to do a version copy of the directory at all you will have to update the
link (or some sort of) count for all the related inodes to keep track
of inode visibility, and to determine when the inode can be freed and
its storage space recovered.
Directories in HAMMER are just B-Tree elements. One element per
directory-entry. There are no directory blocks. You may want to
consider using a similar mechanism. For one thing, it makes lookups
utterly trivial... the file name is hashed and a lookup is performed
based on the hash key, then B-Tree elements with the same hash key
are iterated until a match is found (usually the first element is the
match). Also, when adding or removing directory entries only the
directory inode's mtime field needs to be updated. It's size does not.
Your current directory block method could also represent a problem for
your directory inodes... adding and removing directory entries causing
size expansion or contraction could require rolling new versions
of the directory inode to update the size field. You can't hold too
much in the forward-log without some seriously indexing. Another
case to consider along with terrabyte-sized files and log files.
:> Both numbers are
:> also needed to be able to properly prune out unwanted historical data
:> from the filesystem. HAMMER's pruning algorithm (cleaning out old
:> historical data which is no longer desired) creates holes in the
:> sequence so once you start pruning out unwanted historical data
:> the delete_tid of a prior record will not match the create_tid of the
:> following one (historically speaking).
:
:Again, check out the versioned pointer algorithms. You can tell what
:can be pruned just by consulting the version tree and the create_tids
:(birth versions) for a particular logical address. Maybe the hang is
:that you do not organize the btrees by logical address (or inum in the
:case of the inode table tree). I thought you did but have not read
:closely enough to be sure.
Yes, I see. Can you explain the versioned pointer algorithm a bit more,
it looks almost like a linear chain (say when someone is doing a daily
snapshot). It looks great for optimal access to the HEAD but it doesn't
look very optimal if you want to dive into an old snapshot.
For informational purposes: HAMMER has one B-Tree, organized using
a strict key comparison. The key is made up of several fields which
are compared in priority order:
localization - used to localize certain data types together and
to separate pseudo filesystems created within
the filesystem.
obj_id - the object id the record is associated with.
Basically the inode number the record is
associated with.
rec_type - the type of record, e.g. INODE, DATA, SYMLINK-DATA,
DIRECTORY-ENTRY, etc.
key - e.g. file offset
create_tid - the creation transaction id
Inodes are grouped together using the localization field so if you
have a million inodes and are just stat()ing files, the stat
information is localized relative to other inodes and doesn't have to
skip file contents or data, resulting in highly localized accesses
on the storage media.
Beyond that the B-Tree is organized by inode number and file offset.
In the case of a directory inode, the 'offset' is the hash key, so
directory entries are organized by hash key (part of the hash key is
an iterator to deal with namespace collisions).
The structure seems to work well for both large and small files, for
ls -lR (stat()ing everything in sight) style traversals as well as
tar-like traversals where the file contents for each file is read.
The create_tid is the creation transaction id. Historical accesses are
always 'ASOF' a particular TID, and will access the highest create_tid
that is still <= the ASOF TID. The 'current' version of the filesystem
uses an asof TID of 0xFFFFFFFFFFFFFFFF and hence accesses the highest
create_tid.
There is also a delete_tid which is used to filter out elements that
were deleted prior to the ASOF TID. There is currently an issue with
HAMMER where the fact that the delete_tid is *not* part of the B-Tree
compare can lead to iterations for strictly deleted elements, verses
replaced elements which will have a new element with a higher create_tid
that the B-Tree can seek to directly. In fact, at one point I tried
indexing on delete_tid instead of create_tid, but created one hell of a
mess in that I had to physically *move* B-Tree elements being deleted
instead of simply marking them as deleted.
:Fair enough. I have an entirely different approach to what you call
:mirroring and what I call delta replication. (I reserve the term
:mirroring to mean mindless duplication of physical media writes.) This
:method proved out well in ddsnap:
:
: http://phunq.net/ddtree?p=zumastor/.git;a=tree;h=fc5cb496fff10a2b03034fcf95122f5828149257;hb=fc5cb496fff10a2b03034fcf95122f5828149257
:
:(Sorry about the massive URL, you can blame Linus for that;-)
:
:What I do in ddsnap is compute all the blocks that differ between two
:versions and apply those to a remote volume already holding the first
:of the two versions, yielding a replica of the second version that is
:logically but not physically identical. The same idea works for a
:versioned filesystem: compute all the leaf data that differs between
:two versions, per inum, and apply the resulting delta to the
:corresponding inums in the remote replica. The main difference vs a
:ddsnap volume delta is that not all of the changes are physical blocks,
:there are also changed inode attributes, so the delta stream format
:has to be elaborated accordingly.
Are you scanning the entire B-Tree to locate the differences? It
sounds you would have to as a fall-back, but that you could use the
forward-log to quickly locate differences if the first version is
fairly recent.
HAMMER's mirroring basically works like this: The master has synchronized
up to transaction id C, the slave has synchronized up to transaction id A.
The mirroring code does an optimized scan of the B-Tree to supply all
B-Tree elements that have been modified between transaction A and C.
Any number of mirroring targets can be synchronized to varying degrees,
and can be out of date by varying amounts (even years, frankly).
I decided to use the B-Tree to optimize the scan. The B-Tree is
scanned and any element with either a creation or deletion transaction
id >= the slave's last synchronization point is then serialized and
piped to the slave.
To avoid having to scan the entire B-Tree I perform an optimization
whereby the highest transaction id laid down at a leaf is propagated
up the B-Tree all the way to the root. This also occurs if a B-Tree
node is physically deleted (due to pruning), even if no elements are
actually present at the leaf within the transaction range.
Thus the mirroring scan is able to skip any internal node (and its
entire sub-tree) which has not been modified after the synchronization
point, and is able to identify any leaf for which real, physical deletions
have occured (in addition to logical deletions which simply set the
delete_tid field in the B-Tree element) and pass along the key range
and any remaining elements in that leaf for the target to do a
comparative scan with.
This allows incremental mirroring, multiple slaves, and also allows
a mirror to go offline for months and then pop back online again
and optimally pick up where it left off. The incremental mirroring
is important, the last thing I want to do is have to scan 2 billion
B-Tree elements to do an incremental mirroring batch.
The advantage is all the cool features I got by doing things that way.
The disadvantage is that the highest transaction id must be propagated
up the tree (though it isn't quite that bad because in HAMMER an entire
flush group uses the same transaction id, so we aren't constantly
repropagating new transaction id's up the same B-Tree nodes when
flushing a particular flush group).
You may want to consider something similar. I think using the
forward-log to optimize incremental mirroring operations is also fine
as long as you are willing to take the 'hit' of having to scan (though
not have to transfer) the entire B-Tree if the mirror is too far
out of date.
:I intend to log insertions and deletions logically, which keeps each
:down to a few bytes until a btree rollup episode comes along to perform
:updating of the btree nodes in bulk. I am pretty sure this will work
:for you as well, and you might want to check out that forward logging
:trick.
Yes. The reason I don't is because while it is really easy to lay down
a forward-log, intergrating it into lookup operations (if you don't
keep all the references cached in-memory) is really complex code.
I mean, you can always scan it backwards linearly and that certainly
is easy to do, but the filesystem's performance would be terrible.
So you have to index the log somehow to allow lookups on it in
reverse to occur reasonably optimally. Have you figured out how you
are going to do that?
With HAMMER I have an in-memory cache and the on-disk B-Tree. Just
writing the merged lookup code (merging the in-memory cache with the
on-disk B-Tree for the purposes of doing a lookup) was fairly complex.
I would hate to have to do a three-way merge.... in-memory cache, on-disk
log, AND on-disk B-Tree. Yowzer!
:That reminds me, I was concerned about the idea of UNDO records vs
:REDO. I hope I have this right: you delay acknowledging any write
:transaction to the submitter until log commit has progressed beyond the
:associated UNDO records. Otherwise, if you acknowledge, crash, and
:prune all UNDO changes, then you would end up with applications
:believing that they had got things onto stable storage and be wrong
:about that. I have no doubt you did the right thing there, but it is
:not obvious from your design documentation.
The way it works is that HAMMER's frontend is almost entirely
disconnected from the backend. All meta-data operations are cached
in-memory. create, delete, append, truncate, rename, write...
you name it. Nothing the frontend does modifies any meta-data
or mata-data buffers.
The only sychronization point is fsync(), the filesystem syncer, and
of course if too much in-memory cache is built up. To improve
performance, raw data blocks are not included... space for raw data
writes is reserved by the frontend (without modifying the storage
allocation layer) and those data buffers are written to disk by the
frontend directly, just without any meta-data on-disk to reference
them so who cares if you crash then! It would be as if those blocks
were never allocated in the first place.
When the backend decides to flush the cached meta-data ops it breaks
the meta-data ops into flush-groups whos dirty meta-data fits in the
system's buffer cache. The meta-data ops are executed, building the
UNDO, updating the B-Tree, allocating or finalizing the storage, and
modifying the meta-data buffers in the buffer cache. BUT the dirty
meta-data buffers are locked into memory and NOT yet flushed to
the media. The UNDO *is* flushed to the media, so the flush groups
can build a lot of UNDO up and flush it as they go if necessary.
When the flush group has completed any remaining UNDO is flushed to the
media, we wait for I/O to complete, the volume header's UNDO FIFO index
is updated and written out, we wait for THAT I/O to complete, *then*
the dirty meta-data buffers are flushed to the media. The flushes at
the end are done asynchronously (unless fsync()ing) and can overlap with
the flushes done at the beginning of the next flush group. So there
are exactly two physical synchronization points for each flush.
If a crash occurs at any point, upon remounting after a reboot
HAMMER only needs to run the UNDOs to undo any partially committed
meta-data.
That's it. It is fairly straight forward.
For your forward-log approach you would have to log the operations
as they occur, which is fine since that can be cached in-memory.
However, you will still need to synchronize the log entries with
a volume header update to update the log's index, so the recovery
code knows how far the log extends. Plus you would also have to log
UNDO records when making actual changes to the permanent media
structures (your B-Trees), which is independant of the forward-log
entries you made representing high level filesystem operations, and
would also have to lock the related meta-data in memory until the
related log entries can be synchronized. Then you would be able
to flush the meta-data buffers.
The forward-log approach is definitely more fine-grained, particularly
for fsync() operations... those would go much faster using a forward
log then the mechanism I use because only the forward-log would have
to be synchronized (not the meta-data changes) to 'commit' the work.
I like that, it would be a definite advantage for database operations.
:> HAMMER's B-Tree elements are probably huge compared to Tux3, and that's
:> another limiting factor for the fan-out I can use. My elements
:> are 64 bytes each.
:
:Yes, I mostly have 16 byte elements and am working on getting most of
:them down to 12 or 8.
I don't know how you can make them that small. I spent months just
getting my elements down to 64 bytes. The data reference alone for
data blocks is 12 bytes (64 bit media storage offset and 32 bit length).
:> 64x64 = 4K per B-Tree node. I decided to go
:> with fully expanded keys: 64 bit object id, 64 bit file-offset/db-key,
:> 64 bit create_tid, 64 bit delete_tid), plus a 64-bit storage offset and
:> other auxillary info. That's instead of using a radix-compressed key.
:> Radix compressed keys would have doubled the complexity of the B-Tree
:> code, particularly with the middle-of-tree pointer caching that
:> HAMMER does.
:
:I use two-stage lookup, or four stage if you count searches within
:btree blocks. This makes the search depth smaller in the case of small
:files, and in the case of really huge files it adds depth exactly as
:appropriate. The index blocks end up cached in the page cache (the
:buffer cache is just a flavor of page cache in recent Linux) so there
:is little repeated descending through the btree indices. Instead, most
:of the probing is through the scarily fast radix tree code, which has
:been lovingly optimized over the years to avoid cache line misses and
:SMP lock contention.
:
:I also received a proposal for a "fat" btree index from a collaborator
:(Maciej) that included the file offset but I really did not like the...
:fattening. A two level btree yields less metadata overall which in my
:estimation is more important than saving some bree probes. The way
:things work these days, falling down from level 1 cache to level 2 or
:from level 2 to level 3 costs much more than executing some extra CPU
:instructions. So optimization strategy inexorably shifts away from
:minimizing instructions towards minimizing cache misses.
The depth and complexity of your master B-Tree will definitely
be smaller. You are offloading both the file contents and snapshots.
HAMMER incorporates both into a single global B-Tree. This has been
somewhat of a mixed bag for HAMMER. On the plus side performance is
very good for production operations (where the same filename is not
being created over and over and over and over again and where the same
file is not truncated over and over and over again).... locality of
reference is extremely good in a single global B-Tree when accessing
lots of small files or when accessing fewer larger files. On the
negative side, performance drops noticeably if a lot of historical
information (aka snapshots) has built up in the data set being
accessed. Even though the lookups themselves are extremely efficient,
the access footprint (the size of the data set the system must cache)
of the B-Tree becomes larger, sometimes much larger.
I think the cpu overhead is going to be a bit worse then you are
contemplating, but your access footprint (with regards to system memory
use caching the meta-data) for non-historical accesses will be better.
Are you going to use a B-Tree for the per-file layer or a blockmap? And
how are you going to optimize the storage for small files? Are you
just going to leave them in the log and not push a B-Tree for them?
:> The historical access mechanic alone added major complexity to the
:> B-Tree algorithms. I will note here that B-Tree searches have a very
:> high cpu overhead no matter how you twist it, and being able to cache
:> cursors within the B-Tree is absolutely required if you want the
:> filesystem to perform well. If you always start searches at the root
:> your cpu overhead will be horrendous... so plan on caching cursors
:> from the get-go.
:
:Fortunately, we get that for free on Linux, courtesy of the page cache
:radix trees :-)
:
:I might eventually add some explicit cursor caching, but various
:artists over the years have noticed that it does not make as much
:difference as you might think.
For uncacheable data sets the cpu overhead is almost irrelevant.
But for cached data sets, watch out! The cpu overhead of your B-Tree
lookups is going to be 50% of your cpu time, with the other 50% being
the memory copy or memory mapping operation and buffer cache operations.
It is really horrendous. When someone is read()ing or write()ing a
large file the last thing you want to do is traverse the same 4 nodes
and do four binary searches in each of those nodes for every read().
For large fully cached data sets not caching B-Tree cursors will
strip away 20-30% of your performance once your B-Tree depth exceeds
4 or 5. Also, the fan-out does not necessarily help there because
the search within the B-Tree node costs almost as much as moving
between B-Tree nodes.
I found this out when I started comparing HAMMER performance with
UFS. For the fully cached case UFS was 30% faster until I started
caching B-Tree cursors. It was definitely noticable once my B-Tree
grew past a million elements or so. It disappeared completely when
I started caching cursors into the B-Tree.
:> If I were to do radix compression I would also want to go with a
:> fully dynamic element size and fully dynamic fan-out in order to
:> best-compress each B-Tree node. Definitely food for thought.
:
:Indeed. But Linux is braindamaged about large block size, so there is
:very strong motivation to stay within physical page size for the
:immediate future. Perhaps if I get around to a certain hack that has
:been perenially delayed, that situation will improve:
:
: "Variable sized page objects"
: http://lwn.net/Articles/37795/
I think it will be an issue for people trying to port HAMMER. I'm trying
to think of ways to deal with it. Anyone doing an initial port can
just drop all the blocks down to 16K, removing the problem but
increasing the overhead when working with large files.
:> I'd love to do something like that. I think radix compression would
:> remove much of the topological bloat the B-Tree creates verses using
:> blockmaps, generally speaking.
:
:Topological bloat?
Bytes per record. e.g. the cost of creating a small file in HAMMER
is 3 B-Tree records (directory entry + inode record + one data record),
plus the inode data, plus the file data. For HAMMER that is 64*3 +
128 + 112 (say the file is 100 bytes long, round up to a 16 byte
boundary)... so that is 432 bytes.
The bigger cost is when creating and managing a large file. A 1 gigabyte
file in HAMMER requires 1G/65536 = 16384 B-Tree elements, which comes
to 1 megabyte of meta-data. If I were to radix-compress those
elements the meta-data overhead would probably be cut to 300KB,
possibly even less.
Where this matters is that it directly effects the meta-data footprint
in the system caches which in turn directly effects the filesystem's
ability to cache information without having to go to disk. It can
be a big deal.
:Ah, that is a very nice benefit of Tux3-style forward logging I forgot
:to mention in the original post: transaction size is limited only by
:available free space on the volume, because log commit blocks can be
:anywhere. Last night I dreamed up a log commit block variant where the
:associated transaction data blocks can be physically discontiguous, to
:make this assertion come true, shortly after reading Stephen Tweedie's
:horror stories about what you have to do if you must work around not
:being able to put an entire, consistent transaction onto stable media
:in one go:
Yes, that's an advantage, and one of the reasons why HAMMER is designed
for large filesystems and not small ones. Without a forward-log
HAMMER has to reserve more media space for sequencing its flushes.
Adding a forward log to HAMMER is possible, I might do it just for
quick write()/fsync() style operations. I am still very wary of the
added code complexity.
: http://olstrans.sourceforge.net/release/OLS2000-ext3/OLS2000-ext3.html
:
:Most of the nasties he mentions just vanish if:
:
: a) File data is always committed atomically
: b) All commit transactions are full transactions
Yup, which you get for free with your forward-log.
:He did remind me (via time travel from year 2000) of some details I
:should write into the design explicitly, for example, logging orphan
:inodes that are unlinked while open, so they can be deleted on replay
:after a crash. Another nice application of forward logging, which
:avoids the seek-happy linked list through the inode table that Ext3
:does.
Orphan inodes in HAMMER will always be committed to disk with a
0 link count. The pruner deals with them after a crash. Orphan
inodes can also be commited due to directory entry dependancies.
:> On the flip side, the reblocker doesn't just de-fragment the filesystem,
:> it is also intended to be used for expanding and contracting partitions,
:> and adding removing volumes in the next release. Definitely a
:> multi-purpose utility.
:
:Good point. I expect Tux3 will eventually have a reblocker (aka
:defragger). There are some really nice things you can do, like:
:
: 1) Set a new version so logical changes cease for the parent
: version.
:
: 2) We want to bud off a given directory tree into its own volume,
: so start by deleting the subtree in the current version. If
: any link counts in the directory tree remain nonzero in the
: current version then there are hard links into the subtree, so
: fail now and drop the new version.
:
: 3) Reblock a given region of the inode table tree and all the files
: in it into one physically contiguous region of blocks
:
: 4) Add a free tree and other once-per volume structures to the new
: home region.
:
: 5) The new region is now entirely self contained and even keeps its
: version history. At the volume manager level, map it to a new,
: sparse volume that just has a superblock in the zeroth extent and
: the new, mini filesystem at some higher logical address. Remap
: the region in the original volume to empty space and add the
: empty space to the free tree.
:
: 6) Optionally reblock the newly budded filesystem to the base of the
: new volume so utilties that do not not play well with sparse
: volumes do not do silly things.
Yes, I see. The budding operations is very interesting to me...
well, the ability to fork the filesystem and effectively write to
a snapshot. I'd love to be able to do that, it is a far superior
mechanism to taking a snapshot and then performing a rollback later.
Hmm. I could definitely manage more then one B-Tree if I wanted to.
That might be the ticket for HAMMER... use the existing snapshot
mechanic as backing store and a separate B-Tree to hold all changes
made to the snapshot, then do a merged lookup between the new B-Tree
and the old B-Tree. That would indeed work.
:> So I'm not actually being cavalier about it, its just that I had to
:> make some major decisions on the algorithm design and I decided to
:> weight the design more towards performance and large-storage, and
:> small-storage suffered a bit.
:
:Cavalier was a poor choice of words, the post was full of typos as well
:so I am not proud of it. You are solving a somewhat different problem
:and you have code out now, which is a huge achievement. Still I think
:you can iteratively improve your design using some of the techniques I
:have stumbled upon. There are probably some nice tricks I can get from
:your code base too once I delve into it.
Meh, you should see my documents when I post them without taking 10
editorial passes. Characters reversed, type-o's, sentences which make
no sense, etc.
:> In anycase, it sounds like Tux3 is using many similar ideas. I think
:> you are on the right track.
:
:Thankyou very much. I think you are on the right track too, which you
:have a rather concrete way of proving.
:
:....
:> rather then have to go through another 4 months of rewriting. All
:> major designs are an exercise in making trade-offs in topology, feature
:> set, algorithmic complexity, debuggability, robustness, etc. The list
:> goes on forever.
:>
:
:The big ahas! that eliminated much of the complexity in the Tux3 design
:were:
:
: * Forward logging - just say no to incomplete transactions
: * Version weaving - just say no to recursive copy on write
:
:Essentially I have been designing Tux3 for ten years now and working
:seriously on the simplifying elements for the last three years or so,
:either entirely on paper or in related work like ddsnap and LVM3.
:
:One of the nice things about moving on from design to implementation of
:Tux3 is that I can now background the LVM3 design process and see what
:Tux3 really wants from it. I am determined to match every checkbox
:volume management feature of ZFS as efficiently or more efficiently,
:without violating the traditional layering between filesystem and
:block device, and without making LVM3 a Tux3-private invention.
:
:> Laters!
I can tell you've been thinking about Tux for a long time. If I
had one worry about your proposed implementation it would be in the
area of algorithmic complexity. You have to deal with the in-memory
cache, the log, the B-Tree, plus secondary indexing for snapshotted
elements and a ton of special cases all over the place. Your general
lookup code is going to be very, very complex.
My original design for HAMMER was a lot more complex (if you can
believe it!) then the end result. A good chunk of what I had to do
going from concept to reality was deflate a lot of that complexity.
When it got down to brass tacks I couldn't stick with using the
delete_tid as a B-Tree search key field, I had to use create_tid. I
couldn't use my fine-grained storage model concept because the
performance was terrible (too many random writes interfering with
streaming I/O). I couldn't use a hybrid B-Tree, where a B-Tree element
could hold the base of an entirely new B-Tree (it complicated the pruning
and reblocking code so much that I just gave up trying to do it in
frustration). I couldn't implement file extents other then 16K and 64K
blocks (it really complicated historical lookups and the buffer cache
couldn't handle it) <--- that one really annoyed me. I had overly
optimized the storage model to try to get block pointers down to 32 bits
by localizing B-Tree elements in the same 'super clusters' as the data
they referenced. It was a disaster and I ripped it out. The list goes
on :-)
I do wish we had something like LVM on BSD systems. You guys are very
lucky in that regard. LVM is really nice.
BTW it took all day to write this!
-Matt
Matthew Dillon
:Hopefully not too much later. I find this dialog very fruitful. I just
:wish such dialog would occur more often at the design/development stage
:in Linux and other open source work instead of each group obsessively
:ignoring all "competing" designs and putting huge energy into chatting
:away about the numerous bugs that arise from rushing their design or
:ignoring the teachings of history.
:
:Regards,
:
:Daniel
From phillips at phunq.net Sun Jul 27 04:51:34 2008
From: phillips at phunq.net (Daniel Phillips)
Date: Sun, 27 Jul 2008 04:51:34 -0700
Subject: [Tux3] Comparison to Hammer fs design
In-Reply-To: <200807260202.m6Q222Ma018102@apollo.backplane.com>
References: <4889fdb4$0$849$415eb37d@crater_reader.dragonflybsd.org>
<200807251513.59912.phillips@phunq.net>
<200807260202.m6Q222Ma018102@apollo.backplane.com>
Message-ID: <200807270451.35458.phillips@phunq.net>
linSubscribed now, everything should be OK.
On Friday 25 July 2008 19:02, Matthew Dillon wrote:
> :Yes, that is the main difference indeed, essentially "log everything" vs
> :"commit" style versioning. The main similarity is the lifespan oriented
> :version control at the btree leaves.
>
> Reading this and a little more that you describe later let me make
> sure I understand the forward-logging methodology you are using.
> You would have multiple individually-tracked transactions in
> progress due to parallelism in operations initiated by userland and each
> would be considered committed when the forward-log logs the completion
> of that particular operation?
Yes. Writes tend to be highly parallel in Linux because they are
mainly driven by the VMM attempting to clean cache dirtied by active
writers, who generally do not wait for syncing. So this will work
really well for buffered IO, which is most of what goes on in Linux.
I have not thought much about how well this works for O_SYNC or
O_DIRECT from a single process. I might have to do it slightly
differently to avoid performance artifacts there, for example, guess
where the next few direct writes are going to land based on where the
most recent ones did and commit a block that says "the next few commit
blocks will be found here, and here, and here...".
When a forward commit block is actually written it contains a sequence
number and a hash of its transaction in order to know whether the
commit block write ever completed. This introduces a risk that data
overwritten by the commit block might contain the same hash and same
sequence number in the same position, causing corruption on replay.
The chance of this happening is inversely related to the size of the
hash times the chance of colliding with the same sequence number in
random data times the chance of of rebooting randomly. So the risk can
be set arbitrarily small by selecting the size of the hash, and using
a good hash. (Incidentally, TEA was not very good when I tested it in
the course of developing dx_hack_hash for HTree.)
Note: I am well aware that a debate will ensue about whether there is
any such thing as "acceptable risk" in relying on a hash to know if a
commit has completed. This occurred in the case of Graydon Hoare's
Monotone version control system and continues to this day, but the fact
is, the cool modern version control systems such as Git and Mercurial
now rely very successfully on such hashes. Nonetheless, the debate
will keep going, possibly as FUD from parties who just plain want to
use some other filesystem for their own reasons. To quell that
definitively I need a mount option that avoids all such commit risk,
perhaps by providing modest sized journal areas salted throughout the
volume whose sole purpose is to record log commit blocks, which then
are not forward. Only slightly less efficient than forward logging
and better than journalling, which has to seek far away to the journal
and has to provide journal space for the biggest possible journal
transaction as opposed to the most commit blocks needed for the largest
possible VFS transaction (probably one).
> If the forward log entries are not (all) cached in-memory that would mean
> that accesses to the filesystem would have to be run against the log
> first (scanning backwards), and then through to the B-Tree? You
> would solve the need for having an atomic commit ('flush groups' in
> HAMMER), but it sounds like the algorithmic complexity would be
> very high for accessing the log.
Actually, the btree node images are kept fully up to date in the page
cache which is the only way the high level filesystem code accesses
them. They do not reflect exactly what is on the disk, but they do
reflect exactly what would be on disk if all the logs were fully
rolled up ("replay").
The only operations on forward logs are:
? 1) Write them
? 2) Roll them up into the target objects
3) Wait on rollup completion
The rollup operation is also used for replay after a crash.
A forward log that carries the edits to some dirty cache block pins
that dirty block in memory and must be rolled up into a physical log
before the cache block can be flushed to disk. Fortunately, such a
rollup requires only a predictable amount of memory: space to load
enough of the free tree to allocate space for the rollup log, enough
available cache blocks to probe the btrees involved, and a few
cache blocks to set up the physical log transaction. It is the
responsibility of the transaction manager to ensure that sufficient
memory to complete the transaction is available before initiating it,
otherwise deadlock may occur in the block writeout path. (This
requirement is the same as for any other transaction scheme).
One traditional nasty case that becomes really nice with logical
forward logging is truncate of a gigantic file. We just need to
commit a logical update like ['resize', inum, 0] then the inode data
truncate can proceed as convenient. Another is orphan inode handling
where an open file has been completely unlinked, in which case we
log the logical change ['free', inum] then proceed with the actual
delete when the file is closed or when the log is replayed after a
surprise reboot.
Logical log replay is not idempotent, so special care has to be taken
on replay to ensure that specified changes have not already been
applied to the target object. I choose not to go the traditional route
of providing special case tests for "already applied" which get really
ugly or unreliable when there are lot of stacked changes. Instead I
introduce the rule that a logical change can only be applied to a known
good version of the target object, which promise is fullfilled via the
physical logging layer.
For example, on replay, if we have some btree index on disk for which
some logical changes are outstanding then first we find the most recent
physically logged version of the index block and read it into cache,
then apply the logical changes to it there. Where interdependencies
exist between updates, for example the free tree should be updated to
reflect a block freed by merging two btree nodes, the entire collection
of logical and physical changes has to be replayed in topologically
sorted order, the details of which I have not thought much about other
than to notice it is always possible.
When replay is completed, we have a number of dirty cache blocks which
are identical to the unflushed cache blocks at the time of a crash,
and we have not yet flushed any of those to disk. (I suppose this gets
interesting and probably does need some paranoid flushing logic in
replay to handle the bizarre case where a user replays on a smaller
memory configuration than they crashed on.) The thing is, replay
returns the filesystem to the logical state it was in when the crash
happened. This is a detail that journalling filesystem authors tend
to overlook: actually flushing out the result of the replay is
pointless and only obscures the essential logic. Think about a crash
during replay, what good has the flush done?
> And even though you wouldn't have to group transactions into larger
> commits the crash recovery code would still have to implement those
> algorithms to resolve directory and file visibility issues. The problem
> with namespace visibility is that it is possible to create a virtually
> unending chain of separate but inter-dependant transactions which either
> all must go, or none of them. e.g. creating a, a/b, a/b/c, a/b/x, a/b/c/d,
> etc etc.
I do not see why this example cannot be logically logged in pieces:
['new', inum_a, mode etc] ['link', inum_parent, inum_a, "a"]
['new', inum_b, mode etc] ['link' inum_a, inum_b, "b"]
['new', inum_c, mode etc] ['link' inum_a_b, inum_c, "c"]
['new', inum_x, mode etc] ['link' inum_a_b, inum_x, "x"]
['new', inum_d, mode etc] ['link' inum_a_b_c, inum_d, "d"]
Logical updates on one line are in the same logical commit. Logical
allocations of blocks to record the possibly split btree leaves and new
allocations omitted for clarity. The omitted logical updates are
bounded by the depth of the btrees. To keep things simple, the logical
log format should be such that it is impossible to overflow one commit
block with the updates required to represent a single vfs level
transaction.
I suspect there may be some terminology skew re the term "transaction".
Tux3 understands this as "VFS transaction", which does not include
trying to make an entire write (2) call atomic for example, but only
such things as allocate+write for a single page cache page or
allocate+link for a sys_link call. Fsync(2) is not a transaction but
a barrier that Tux3 is free to realize via multiple VFS transactions,
which the Linux VFS now takes care of pretty well now after many years
of patching up the logic.
> At some point you have to be able to commit so the whole mess
> does not get undone by a crash, and many completed mini-transactions
> (file or directory creates) actually cannot be considered complete until
> their governing parent directories (when creating) or children (when
> deleting) have been committed. The problem can become very complex.
Indeed. I think I have identified a number of techniques for stripping
away much of that complexity. For example, the governing parent update
can be considered complete as soon as the logical 'link' log commit has
completed.
> Last question here: Your are forward-logging high level operations.
> You are also going to have to log meta-data (actual B-Tree manipulation)
> commits in order to recover from a crash while making B-Tree
> modifications. Correct?
Correct! That is why there are two levels of logging: logical and
physical. The physical logging level takes care of updating the cache
images of disk blocks to match what the logical logging level expects
before it can apply its changes. These two logging levels are
interleaved: where a logical change requires splitting a btree block,
the resulting blocks are logged logically, but linked into the parent
btree block using a logical update stored in the commit block of the
physical log transaction. How cool is that? The physical log
transactions are not just throwaway things, they are the actual new
data. Only the commit block is discarded, which I suppose will leave
a lot of one block holes around the volume, but then I do not have to
require that the commit block be immediately adjacent to the body of
the transaction, which will allow me to get good value out of such
holes. On modern rotating media, strictly linear transfers are not
that much more efficient than several discontiguous transfers that all
land relatively close to each other.
> So your crash recovery code will have to handle
> both meta-data undo and completed and partially completed transactions.
Tux3 does not use undo logging, only redo, so a transaction is complete
as soon as there is enough information on durable media to replay the
redo records.
> And there will have to be a tie-in between the meta-data commits and
> the transactions so you know which ones have to bQuotas